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Old Jan 28, 2008, 08:27 PM // 20:27   #1
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Default LC or HS?

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This is really getting a bit overload on [card]Lion's Comfort[/card] against [card]Healing Signet[/card]

Personally my vote goes to [card]Lion's Comfort[/card]

Reasons why?

1. You have no armor loss. If i EVER find myself using healing signet, about 3/4 of the time because of the -40 armor, the damage i get dealt to me outdoes the healing.

2. It has a 1 second casting. You get back into the fight faster, and might not need to have a fight drag on long enough.

3. It may require adreneline, but seeing as a warriors job IS to fight, then really that shouldn't be a problem. If you dont have a stable build up of Adren, GTFO of the warrior class.

4. If you invest 12 str in it, you get 70 hp, and an additional 5 for each rank in tactics. You can always do 12 str, 12 WM, and 3 in tactics for an 85 heal. Now if you have 12 tactics, you gain 130. Now theres a 55 hp difference. But how much damage do you think you'll take extra BECAUSE of the -40 armor from healing signet? I'm quite sure it'll cost you enough to kill you.

Discuss Please.
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Old Jan 28, 2008, 08:31 PM // 20:31   #2
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you won't use both while fighting. And you can't use LC outside battle. So HS
Self-heal is not necessary imo, unless you're doing a split. (and even then not needed)
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Old Jan 28, 2008, 08:33 PM // 20:33   #3
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Don't use healing signet if you're going to take alot of damage, it should only really be used to lessen the pressure on the monks, not to keep you alive. Lion's Comfort has smaller heals and can't be used if the enemy can block/cause you to miss.

EDIT: Misunderstood part of the first post

Last edited by Teutonic Paladin; Jan 28, 2008 at 08:39 PM // 20:39..
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Old Jan 28, 2008, 08:35 PM // 20:35   #4
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Quote:
Originally Posted by Teutonic Paladin
Don't use healing signet if you're going to take alot of damage, it should only really be used to lessen the pressure on the monks, not to keep you alive. Lion's Comfort has smaller heals and can't be used if the enemy can block/cause you to miss. No smart player runs less than 14 WM.
for the 14 WM i was just counting regular atribs, not with runes.
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Old Jan 28, 2008, 08:36 PM // 20:36   #5
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since I usually go 14,10,10

i dont really see a big diff in it at all, plus as you said you should be fighting instead of healing guildwars so really I say heal sig for outside of combat and monks for during combat.

there problem solved lock thread please j/k

also you dont lose any other sigs you may be using at the moment.
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Old Jan 28, 2008, 08:38 PM // 20:38   #6
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I never liked Healing Signet except when Koss seemed to use it when it was necessary.
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Old Jan 28, 2008, 10:13 PM // 22:13   #7
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I never bring self heals on warrior, I'd rather go 12+2+1 on WM and all rest on strenght+1 minor rune.

Furthermore, I think that healing signet is actually better for the following reason; I would not use this DURING the battle, but only in cases like I have to run to don't make my team go to heaven and then res later (if you have res, which is not my case usually xD). But, if you want some self healing during battle, surely go for lion's comfort.
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Old Jan 29, 2008, 03:49 AM // 03:49   #8
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Generally I don't bring a self heal in PvE too often.

When I do it select the heal based on where I am and what build I am running.

If most of the foes are eles or wars I'll look to Lions Comfort, if they are necro/mes then its Healing Signet. If I know that I will need to use the healing signet to keep the presure off my monks then I will bring something to offset the -40 armor from using it.
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Old Jan 29, 2008, 03:54 AM // 03:54   #9
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Lion's Comfort is terribad. Healsig is like one of the best self-heals in the game, -40 armour for 2 does not matter. Do you think the best players in the game are able to suddenly to hone in on a heal sigging warrior? Even if they do, they're not going to do much damage in 2 seconds, 116 (96 against ele) -40 = 76 (56 elemental) so you're taking less physical damage than a caster and slightly more elemental damage

It's usable on demand and recharge, unlike Lion's where you have to hit things. Yes a warrior's job is to hit things but there are times when you're being hit more and harder and thus you should focusing on rushing out and healing. Lion's doesn't do that well since once you've used rush, you can't use Lions
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Old Jan 29, 2008, 04:41 AM // 04:41   #10
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Quote:
Originally Posted by Splitisoda
1. You have no armor loss. If i EVER find myself using healing signet, about 3/4 of the time because of the -40 armor, the damage i get dealt to me outdoes the healing.
this is not an argument. dont use heal sig in melee. dont use LC in melee. anything you cast in melee that dosnt et interrupted is a miracle.

Quote:
Originally Posted by Splitisoda
2. It has a 1 second casting. You get back into the fight faster, and might not need to have a fight drag on long enough.
no big deal. you dont need either one that often.

Quote:
Originally Posted by Splitisoda
3. It may require adreneline, but seeing as a warriors job IS to fight, then really that shouldn't be a problem. If you dont have a stable build up of Adren, GTFO of the warrior class.
f everything is going smothly and you have a steady steam of adrenaline you dont need a self heal. the heal is for when things arent going as planned and that blind-bot gets ahold of you. when things arent going so great you might need your self-heal. and healsig has no requirement to use. all you do is click the skill. you dont have to hit something 5 times without using any attack skills first.

Quote:
Originally Posted by Splitisoda
4. If you invest 12 str in it, you get 70 hp, and an additional 5 for each rank in tactics. You can always do 12 str, 12 WM, and 3 in tactics for an 85 heal. Now if you have 12 tactics, you gain 130. Now theres a 55 hp difference. But how much damage do you think you'll take extra BECAUSE of the -40 armor from healing signet? I'm quite sure it'll cost you enough to kill you.
you fail. sorry.

you shouldnt be taking very much damage while using heal-sig. kite and let your monks heal until you can stop without being hit. then use your self heal. dont stand still with low health and let things wail on you.
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Old Jan 29, 2008, 05:47 AM // 05:47   #11
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LC either takes away my adren I need to use Rush to get out of danger, or Rush takes away my adren to use LC. Either way, LC is baed.

Besides, Natural Healing > both.
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Old Jan 29, 2008, 08:10 AM // 08:10   #12
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If you need a self-heal that bad, just run Natural Healing.
Then you can have Harrier's Haste, Pious Haste, or Rending Touch.
Other than that, Healing Sig is better than Lion's Comfort unless you are doing RA or something.
Nice to have the Sig on demand so you can Rush behind a wall and hit Sig.
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Old Jan 29, 2008, 08:52 AM // 08:52   #13
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Quote:
Originally Posted by Chicken Ftw
Besides, Natural Healing > both.
Gogo WoH split-Paladin

Ehem. NH > HS > LC.
I could definately see my way to using Restful Breeze as well in some situations; it's a powerful spec-free heal that lets you keep Mending Touch.
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Old Jan 29, 2008, 04:53 PM // 16:53   #14
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Quote:
If you need a self-heal that bad, just run Natural Healing.
I dunno, im not too fond of spending 10e on a +/- 110 health self heal

I like VB+SoPL better
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Old Jan 29, 2008, 05:50 PM // 17:50   #15
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Quote:
Originally Posted by Reinfire
I like VB+SoPL better
Quarter of your bar and speccing a crap line?

Wind offers Harrier's Haste which can be devastating in split situations and gives you more freedom to Frenzy. Besides, Natural Healing is always 5 energy. If it's gonna cost you 10 energy, you've got a monk backing you up and therefore won't need to use it. win/win
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Old Jan 29, 2008, 06:07 PM // 18:07   #16
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You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.

And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded henches are :P
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Old Jan 29, 2008, 06:25 PM // 18:25   #17
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Quote:
Originally Posted by Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.

And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded PUG's are :P
fixed

You will only need a self-heal in a split. If you're sticking with your main team let the monks do the healing. You won't be gimping yourself with some mediocre self-heal.
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Old Jan 29, 2008, 07:34 PM // 19:34   #18
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Heal Sig over lions comfort.

The -40 armor on Healsig is barely enough to matter in 2 seconds, especially if you have other block or armor buffs.- if defensive buffs arent good enough even Heroes seem to know how to get out of harms way for long enough to pop the healsig.

The adrenaline factor is not good for lions comfort, as others have discussed above- also lions needs high strength and high tactics, heal sig just tactics....lions with a 12 strength and 12 tactics gets you 130 health, and healsig 12 tactics gets you the same 130 health...not like many warriors skimp on strength anyways, but healsig is definatly more attribute efficient (unless you were going to totally skip speccing into tactics, but then LC doesnt heal as much).

So only comparing those two skills I have to say: Healsig FTW..... Lions Comfort, meh.

Last edited by pygar; Jan 29, 2008 at 08:17 PM // 20:17..
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Old Jan 30, 2008, 01:09 AM // 01:09   #19
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Quote:
Originally Posted by Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.

And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded henches are :P
You won't really need a self-heal in PvE cause you have monks on demand. And why spend 2 slots for what slot can do for you? Yeah there are some exceptions, but this is not one of them. Also like the other person said, gimping etc.
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Old Jan 30, 2008, 01:33 AM // 01:33   #20
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I prefer healing signet. The -40 armor isn't an issue. When you're being attacked, your monks are going to heal you. If you're taking so much damage that not even your monks can keep you alive, a self heal isn't going to save you. Instead you should be falling back, losing aggro and using your self heal when there are less enemies attacking you.

Another problem with lion's comfort is it needs adrenaline. In situations where your team is running from a near party wipe, lion's comfort won't be much help, where with healing signet you can at least heal yourself if you aren't being heavily attacked, which you shouldn't be due to AI targeting.

Last edited by Arkantos; Jan 30, 2008 at 01:35 AM // 01:35..
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